Robert FisherJust thinking out loud Classic D&D in Dungeon magazineIf you register and log in you can add comments to my pages. If viewing the main blog page, click the # underneath an entry to comment on it. This was posted on Dragonsfoot by Chatdemon. (I still need to convert it from BB markup to Markdown) [b]Issue:[/b] 1 (Sept/Oct '86) [b]Title:[/b] The Elven Home [b]Author:[/b] Anne Gray McCready [b]Setting:[/b] Generic Wilderness [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 1-4 PCs [b]Description:[/b] [i]The party discovers the dwelling of an elven family in the wilderness, will they learn the secrets of the mysterious pond the elves watch over?[/i] This is a rather short encounter area, not a full fledged adventure, but for a party that is wounded or lost, could make a nice little diversion during a game. If the encounters with the elves go well, they could serve as future allies and a safe haven in the wilds. While not required, an elf PC in the party could make the role playing interaction with the NPCs a lot more interesting. [b]Issue:[/b] 2 (Nov/Dec '86) [b]Title:[/b] The Keep At Koralgesh [b]Authors:[/b] Robert B. Giacomozzi & Jonathan H. Simmons [b]Setting:[/b] Generic Dungeon Crawl [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 6-8 PCs, with half of the party of level 2 or 3 [b]Description:[/b] [i]While resting in town between adventures, the party hears a legend of riches hidden in a nearby ruin from the town's blacksmith. Can they defeat the horrors within the ruins and bring back the blacksmith's heirloom?[/i] This is a pretty standard dungeon crawl, with unique, fully detailed monsters and a few unusual encounters, such as combat while partially submerged in a pool. Most groups will probably complete the scenario in 2 to 4 sessions of play. The dungeon's ties to dwarven history could lead to interesting role play opportunities for a dwarf PC, if the party has one. Should the party complete the quest and return the blacksmith his heirloom, they will have earned a valuable ally in whatever town you place him. [b]Issue:[/b] 5 (May/June '87) [b]Title:[/b] The Trouble With Mylvin Wimbly [b]Author:[/b] Andrew McCray [b]Setting:[/b] Generic Wilderness [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 6-10 PCs, with at least one halfling [b]Description:[/b] [i]A well meaning halfling is driven to petty theft to sruvive after betraying his former employer. Will the party help him defeat the angry magic-user and reclaim his life?[/i] This is a somewhat short wilderness encounter that leads to a brief dungeon crawl if the party decides to help defeat Lazambar, the chaotic magic-user looking for Mylvin. The party should easily complete the adventure in one session, but if they find Lazambar's treasure map, it can be used as a lead in to the next chapter of the campaign, and of course, if Lazambar is defeated but not killed, he will surely nurse a grudge and turn up again at some point to harass the party. Mylvin himself might make a loyal addition to the party if he survives and the party forgives his theft that leads into the adventure. [b]Issue:[/b] 6 (July/Aug '87) [b]Title:[/b] Tortles Of The Purple Sage, Part 1 [b]Authors:[/b] Merle Rasmussen & Jackie Rasmussen [b]Setting:[/b] Known World Wilderness (savage Coast) [b]Levels:[/b] 4-10 [b]Suggested Party Make-Up:[/b] 2-8 PCs, with at least one cleric of level 6 or higher, and at least a moderate outfitting of magical items [b]Note:[/b] Though it is not required for play, the scenario is a follow up to the events in module [i]X9: Savage Coast[/i] [b]Description:[/b] The river known as the Great Northway is thought to be the key to trade in the Savage Coast region of the Known World. The PCs accompany a trade caravan as it treks along in search of the river's mouth (on foot or boat, their choice), discovering many of the unique folk and monsters of the area. As mentioned above, the adventure can easily serve as a sequel to the Savage Coast adventure module, or stand alone. [b]Issue:[/b] 7 (Sept/Oct '87) [b]Title:[/b] Tortles Of The Purple Sage, Part 2 [b]Authors:[/b] Merle Rasmussen & Jackie Rasmussen [b]Setting:[/b] Known World Wilderness (savage Coast) [b]Levels:[/b] 4-10 [b]Suggested Party Make-Up:[/b] 2-8 PCs, with at least one cleric of level 6 or higher, and at least a moderate outfitting of magical items [b]Note:[/b] See TotPS1, in issue 6 [b]Description:[/b] This adventure continues and expands the first installment, fleshing out the trading post town that serves as a base of operations in the Savage coast to use for urban encounters, and detailing a couple short dungeon crawls along the caravan route. These two adventures, combined with the Savage Coast adventure module, as well as the Savage Coast freebie download materials at wizards.com , can provide a complete campaign setting and multiple plots. The mix of wilderness, urban and dungeon adventuring creates an interesting environment for expert and companion level parties. [b]Issue:[/b] 9 [b]Title:[/b] The Djinni's Ring [b]Setting:[/b] Generic Arabian Fantasy Urban [b]Levels:[/b] 3 [b]Suggested Party Make-Up:[/b] Pregen 3rd level Elf included [b]Note:[/b] This is a 'choose your own adventure' style solo adventure, specially crafted for the pregen character [b]Issue:[/b] 9 [b]Title:[/b] The Ghostship Gambit [b]Setting:[/b] Generic Waterborne, with Known World adaptation notes [b]Levels:[/b] 3-6 [b]Suggested Party Make-Up:[/b] 4-6 PCs, with at least one elf [b]Issue:[/b] 12 [b]Title:[/b] At The Spottle Parlor [b]Setting:[/b] Known World Urban (Glantri City) [b]Levels:[/b] 2-4 [b]Suggested Party Make-Up:[/b] 1-3 PCs, with at least one fighter [b]Issue:[/b] 13 [b]Title:[/b] Of Nests And Nations [b]Setting:[/b] Known World Urban (Specularum) [b]Levels:[/b] 8-12 [b]Suggested Party Make-Up:[/b] 3-5 PCs [b]Issue:[/b] 14 [b]Title:[/b] The Wererats Of Relfren [b]Setting:[/b] Generic Urban [b]Levels:[/b] 3-6 [b]Suggested Party Make-Up:[/b] 4-8 PCs, with at least one thief [b]Note:[/b] DMs running this adventure for a party containing demihumans are advised to consult the rules regarding lycanthropy and demihumans and consider the potential lethality of the scenario [b]Issue:[/b] 15 [b]Title:[/b] In Pursuit Of The Slayer [b]Setting:[/b] Generic Wilderness Chase [b]Levels:[/b] 6-9 [b]Suggested Party Make-Up:[/b] 6-8 PCs, with at least two fighters or dwarves, and access to mounts [b]Issue:[/b] 20 [b]Title:[/b] Pride Of The Sky [b]Setting:[/b] Known World airborne and wilderness [b]Levels:[/b] 8-12 [b]Suggested Party Make-Up:[/b] 4-6 PCs, with at least one cleric [b]Issue:[/b] 21 [b]Title:[/b] The Bane Of Elfswood [b]Setting:[/b] Known World Wilderness (Norwold) [b]Levels:[/b] 15-18 [b]Suggested Party Make-Up:[/b] 4-5 PCs, with at least one cleric and one magic-user or elf [b]Issue:[/b] 22 [b]Title:[/b] Rank Amateurs [b]Setting:[/b] Known World Wilderness and urban (Glantri) [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 6-8 [b]humanoid[/b] PCs designed using [i]Gazetteer 10: Orcs of Thar[/i] [b]Issue:[/b] 23 [b]Title:[/b] The Vineyard Vales [b]Setting:[/b] Known World Wilderness (Soderfjord) [b]Levels:[/b] 2-4 [b]Suggested Party Make-Up:[/b] 4-6 PCs [b]Issue:[/b] 24 [b]Title:[/b] In The Dread Of Night [b]Setting:[/b] Known World Urban (Karameikos) [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 5-8 PCs [b]Issue:[/b] 25 [b]Title:[/b] Hrothgar's Resting Place [b]Setting:[/b] Known World Wilderness and Dungeon Crawl (Karameikos) [b]Levels:[/b] 4-7 [b]Suggested Party Make-Up:[/b] 4-6 PCs, with at least one cleric and one magic-user or elf [b]Issue:[/b] 26 [b]Title:[/b] Caravan Guards [b]Setting:[/b] Generic wilderness, with Known World adaptation notes [b]Levels:[/b] 6-8 [b]Suggested Party Make-Up:[/b] 6-8 PCs, with at least one magic-user or elf [b]Issue:[/b] 27 [b]Title:[/b] Tarfil's Tomb [b]Setting:[/b] Known World Wilderness and dungeon crawl (Karameikos) [b]Levels:[/b] 10-14 [b]Suggested Party Make-Up:[/b] 5-7 PCs [b]Issue:[/b] 28 [b]Title:[/b] Manden's Meathooks [b]Setting:[/b] Known World Wilderness (Glantri) [b]Levels:[/b] 4-6 [b]Suggested Party Make-Up:[/b] 3-6 PCs [b]Note:[/b] This is a [i]Side Treks[/i] encounter, not a full fledged adventure [b]Issue:[/b] 28 [b]Title:[/b] Night of Fear [b]Setting:[/b] Generic Urban [b]Levels:[/b] 1 [b]Suggested Party Make-Up:[/b] 1 PC [b]Note:[/b] This is a 1 player, 1 dm adventure, not a true solo aventure [b]Issue:[/b] 34 [b]Title:[/b] Isle Of The Abby [b]Setting:[/b] Generic wilderness and dungeon crawl [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 4-6 PCs [b]Issue:[/b] 39 [b]Title:[/b] The Fountain Of Health [b]Setting:[/b] Known World outdoor ruin (Glantri) [b]Levels:[/b] 1 [b]Suggested Party Make-Up:[/b] 4-6 PCs, with at least one thief and one fighter [b]Issue:[/b] 41 [b]Title:[/b] A Way With Words [b]Setting:[/b] Thunder Rift Urban [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 3-6 PCs [b]Issue:[/b] 42 [b]Title:[/b] Ransom [b]Setting:[/b] Known World wilderness (Karameikos) [b]Levels:[/b] 3-5 [b]Suggested Party Make-Up:[/b] 4-7 PCs [b]Issue:[/b] 44 [b]Title:[/b] The Hand Of Al-Djamal [b]Setting:[/b] Known World Urban (Glantri) [b]Levels:[/b] 9-12 [b]Suggested Party Make-Up:[/b] 4-6 PCs, including at least one magic-user or elf, and one cleric [b]Issue:[/b] 46 [b]Title:[/b] Dovedale [b]Setting:[/b] Generic wilderness and dungeon crawl [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 2-3 PCs, with at least one thief or halfling [b]Issue:[/b] 48 [b]Title:[/b] Them Apples [b]Setting:[/b] Generic wilderness, with Known World adaptation notes [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 4-8 PCs [b]Issue:[/b] 50 [b]Title:[/b] The Object Of Desire [b]Setting:[/b] Generic Arabian fantasy waterborne and dungeon crawl [b]Levels:[/b] 5-8 [b]Suggested Party Make-Up:[/b] 4-6 PCs, with at least one cleric [b]Issue:[/b] 51 [b]Title:[/b] The Witch Of Windcrag [b]Setting:[/b] Generic dungeon crawl [b]Levels:[/b] 2-3 [b]Suggested Party Make-Up:[/b] 4-6 PCs [b]Note:[/b] This is a [i]Side Treks[/i] encounter, not a full fledged adventure [b]Issue:[/b] 53 [b]Title:[/b] Elexa's Endeavor [b]Setting:[/b] Generic dungeon crawl, with Known World adaptation notes [b]Levels:[/b] 4-7 [b]Suggested Party Make-Up:[/b] 4-6 PCs, with at least one thief and one magic-user or elf [b]Issue:[/b] 54 [b]Title:[/b] Redcap's Rampage [b]Setting:[/b] Generic urban and dungeon crawl [b]Levels:[/b] 1-3 [b]Suggested Party Make-Up:[/b] 2-5 PCs, with at least one cleric and one magic-user or elf last updated 2 months ago # |