Robert FisherJust thinking out loud Classic D&D injury tableIf you register and log in you can add comments to my pages. If viewing the main blog page, click the # underneath an entry to comment on it. Roll on this table in the following circumstances:
There is no need to keep track of negative hit points. A character reduced to less than zero hit points is considered at zero hit points. Typically, NPCs will still be considered "dead" at zero hit points. Important NPCs, however, might use the table. Roll 2d6:
When using this alternative, the DM may want to allow hp to heal at an accellerated rate. Say, a full night's rest restores all hit points. Upon suffering a broken/severed limb, broken ribs, or fatal wound; a character is "in shock". Each round they may make a save (type?) to attempt to overcome the shock & take some action. When an arm is broken/severed, it cannot be used to weild a weapon or use a shield effectively. When a log is broken/severed, the character cannot walk. (Movement rate?) If the character gets a wooden leg, their movement rate will be half(?) normal. I had lots of ideas for making this more complex, but I want to keep it simple. Advice from the DM: When playing with this variant, if your PC falls to zero hp but remains alive, either flee or lie still & pretend to be dead. The point is not to keep fighting until you die; the point is to have a chance to get away to fight another day. (^_~) Of course, retreating before you have to roll on the table is even better... What's the purpose of this?
Additional thoughts on the injury table last updated 1 year ago # |