Robert Fisher

Just thinking out loud

Additional injury table notes

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Need to think more about how healing magic works with this. Perhaps any healing spell or potion should have some effect...


Possible Limb subtable (1d8):

1 to 3weapon/primary arm
4 to 5secondary arm
6 to 7primary leg
8secondary leg

Feedback from Frank Mentzer:

Not to be a spoilsport, but broken ribs and other bones of similar narrow dimensions are less incapacitating (and heal quicker) than large/heavy broken bones and/or major ball joints.

Suggest you recategorize the breakages from small/minor to large/serious.

Thanks, Frank!

Also thanks to the other denizens of the Dragonsfoot's classic D&D forum for their feedback.


Possibly ribs effects: No bending/lifting. No exersion. Reduced encumberance capacity. Cannot use two handed weapons or carry a shield. No throwing or drawing a bow.


Another alternative: Instead of 2d6, roll weapon damage + 1d6.


Classic D&D injury table