- Base speed is in feet per turn. (Assumings mapping, searching, being quiet, & the dark & dingy conditions of a dungeon.)
- Encounter speed = base speed ÷ 3. Can only be maintained for 60 rounds.
- Running = base speed per round. Can only be maintained for 30 rounds. (Must rest for three turns after 30 rounds of running or be at a penalty.)
- Miles/day = base speed ÷ 5
- Yards/turn = base speed (read as yards)
- Forced march = 1.5 × miles/day, but must rest for one day following
- Pursuit speed = base speed read as yards per round--short time, rest afterwards
| Armor | Treasure | Base per turn | Encounter per round | Running per round |
| None | No | 120' | 40' | 120' |
| Magic leather |
| None | Yes | 90' | 30' | 90' |
| Magic leather |
| Leather | No |
| Magic metal |
| Leather | Yes | 60' | 20' | 60' |
| Magic metal |
| Metal | No |
| Metal | Yes | 30' | 10' | 30' |
- Clear, city, trail, grasslands: normal rate
- Forest, hills, desert, broken: 2/3 the normal rate
- Mountains, jungle, swamp: 1/2 the normal rate
- Road: 3/2 the normal rate
Spell & missile ranges are in yards in the wilderness. Area of affect remains in feet.
In combat: Retreat, fighting withdrawal, move & attack...
| 30 | 60 | 90 | 120 | 150 | 180 | 240 | |
| Dungeon Exploring | 30 | 60 | 90 | 120 | 150 | 180 | 240 | feet/turn |
| Dungeon Encounter | 10 | 20 | 30 | 40 | 50 | 60 | 70 | feet/round |
| Dungeon Running | 30 | 60 | 90 | 120 | 150 | 180 | 240 | feet/round |
| Wilderness Exploring | 6 | 12 | 18 | 24 | 30 | 36 | 48 | miles/day |
| Wilderness Exploring | 30 | 60 | 90 | 120 | 150 | 180 | 240 | yards/turn |
| Wilderness Forced March | 9 | 18 | 27 | 36 | 45 | 54 | 72 | miles/day |
| Wilderness Pursuit | 30 | 60 | 90 | 120 | 150 | 180 | 240 | yards/round |
| Wilderness Encounter | 10 | 20 | 30 | 40 | 50 | 60 | 70 | yards/round |
| Wilderness Running | 30 | 60 | 90 | 120 | 150 | 180 | 240 | yards/round |
Classic D&D
last updated 2 months ago
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