Robert Fisher

Just thinking out loud

Dungeon Squad campaign

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Some thoughts for a Dungeon Squad campaign


Characters have three abilities.

  • Fighting
  • Exploring
  • Magic

Assign one of the following values to each ability. (Dice with more sides are better.)

  • d12
  • d8
  • d4

Characters begin with 15 hp.


Characters begin with two assets. Assign one of the following values to each asset.

  • d10
  • d6

Possible assets include:

  • Melee Weapon: Does its die in damage on a successful hit.
  • Ranged Weapon: Does its die in damage at a distance, but misses if the to-hit roll is odd.
  • Armor: Subtracts damage equal to a roll of its die from each attack that hits the character.
  • Spell: Various effects.

The player my describe each asset as they desire.

(Unarmed attacks do d4.)


Characters may be one of the following races.

  • Vanara (anthopomorphic monkeys)
  • Mew (anthropomorphic cats—think Puss in Boots from Shrek)
    • Small: (Attackers must roll 3+ to hit a mew?)
    • Claws: When attacking unarmed, if the attack roll is even, a mew does d6 damage instead of the normal d4
    • Climbing: Mew increase their Exploring die by one step when climbing.
    • Always lands on his feet: (?)
  • Ursan (anthropomorphic bears—think Bear in the Big Blue House)
    • Large: (Attackers must roll 5+ to hit an ursan?)
    • Claws: When attacking unarmed, if the attack roll is even, an ursan does d6 damage instead of the normal d4
  • Tengu (anthropomorphic birds)
    • Fly (Cannot fly while carrying armor? Cannot fly with more than two assets?)
    • Fragile: Attackers must roll a 3+ to hit a tengu instead of the normal 4+.

Target numbers

TNFightingExploringMagic
2Hit a weak foe in combatMove silentlyCast a spell when not in a dangerous situation
4Hit a average foe in combat
A monster hitting a PC in combat
Pick a lock
Climb a wall
 
6Hit a weak foe in combatDisarm a trap
Jump a chasm
Cast a spell in a dangerous situation

A couple of sample characters:

Name: Grey
Race: Mew
Abilities: d12 Exploring, d8 Fighting, d4 Magic
Assets: d10 [Melee Weapon] rapier "Scalpel", d6 [Armor] dagger "Claw"

Name: Brav Barbar
Race: Ursan
Abilities: d12 Fighting, d8 Exploring, d4 Magic
Assets: d10 [Melee Weapon] sword "Graywand", d6 [Armor] dirk "Heartseeker"


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