Feats
The core d20 system feats with prerequisites.
- Acrobatic: +2 Jump/Tumble
- Agile: +2 Balance/Escape
- Alertness: +2 Listen/Spot
- Animal Affinity: +2 Handle Animal/Ride
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Armor Proficiency (Heavy)
- Athletic: +2 Climb/Swim
- Blind-Fight
- Brew Potion [Item Creation] (caster level 3rd)
- Combat Casting
- Combat Expertise (Int 13)
- Improved Disarm
- Improved Feint
- Improved Trip
- Combat Reflexes
- Craft Magic Arms and Armor [Item Creation] (caster level 5th)
- Craft Rod [Item Creation] (caster level 9th)
- Craft Staff [Item Creation] (caster level 12th)
- Craft Wand [Item Creation] (caster level 5th)
- Craft Wondrous Item [Item Creation] (caster level 3rd)
- Deceitful: +2 Disguise/Forgery
- Deft Hands: +2 Sleight of Hand/Use Rope
- Diligent: +2 Appraise/Decipher Script
- Dodge (Dex 13)
- Mobility
- Shot on the Run (Point Blank Shot, BAB +4)
- Spring Attack (BAB +4)
- Whirlwind Attack (Combat Expertise)
- Empower Spell [Metamagic]
- Endurance
- Enlarge Spell [Metamagic]
- Eschew Materials
- Exotic Weapon Proficiency (BAB +1) (Str 13 for Bastard Sword &
Dwarven Waraxe)
- Extend Spell [Metamagic]
- Extra Turning (turn/rebuke ability)
- Forge Ring [Item Creation] (caster level 12th)
- Great Fortitude: +2 Fort
- Greater Spell Focus*: +1 DC for specific school
- Heighten Spell [Metamagic]
- Improved Counterspell
- Improved Critical* (proficiency, BAB +8)
- Improved Familiar
- Improved Initiative: +4 init
- Improved Turning (turn/rebuke ability): +1 level
- Improved Unarmed Strike
- Deflect Arrows (Dex 13)
- Improved Grapple (Dex 13)
- Stunning Fist (Dex 13, Wis 13, BAB +8)
- Investigator: +2 Gather Information/Search
- Iron Will: +2 Will
- Leadership (character level 6th)
- Lightning Reflexes: +2 Ref
- Magical Aptitude: +2 Spellcraft/Use Magic Device
- Martial Weapon Proficiency*
- Maximize Spell [Metamagic]
- Mounted Combat (Ride 1 rank)
- Mounted Archery
- Ride-By Attack
- Trample
- Natural Spell (Wis 13, wild shape ability)
- Negotiator: +2 Diplomacy/Sense Motive
- Nimble Fingers: +2 Disable Device/Open Lock
- Persuasive: +2 Bluff/Intimidate
- Point Blank Shot
- Far Shot
- Precise Shot
- Improved Precise Shot (Dex 19, BAB +11)
- Rapid Shot (Dex 13)
- Manyshot (Dex 17, BAB +6)
- Power Attack (Str 13)
- Cleave
- Improved Bull Rush
- Improved Overrun
- Improved Sunder
- Quick Draw (BAB +1)
- Quicken Spell [Metamagic]
- Rapid Reload* (proficiency)
- Run
- Scribe Scroll [Item Creation] (caster level 1st)
- Self-Sufficient: +2 Heal/Survival
- Shield Proficiency
- Improved Shield Bash
- Tower Shield Proficiency
- Silent Spell [Metamagic]
- Simple Weapon Proficiency*
- Skill Focus*: +3 with specific skill
- Spell Focus*: +1 DC with specific school
- Spell Focus (conjuration)
- Augment Summoning: +4 Str/Con for summoned creatures
- Spell Mastery (Wiz level 1st)
- Spell Penetration: +2 to overcome SR
- Greater Spell Penetration: +2 to overcome SR
- Stealthy: +2 Hide/Move Silently
- Still Spell [Metamagic]
- Toughness: +3 hp
- Track
- Two-Weapon Fighting (Dex 15)
- Improved Two-Weapon Fighting (Dex 17, BAB +6)
- Greater Two-Weapon Fighting (Dex 19, BAB +11)
- Two-Weapon Defense
- Weapon Finesse
- Weapon Focus* (BAB +1): +1 attack with specific weapon
- Greater Weapon Focus* (Fighter level 8th): +1 attack with
specific weapon
- Weapon Specialization* (Fighter level 4th): +2 damage with
specific weapon
- Greater Weapon Specialization* (Greater Weapon Focus, Fighter
level 12th): +2 damage with specific weapon
- Widen Spell [Metamagic]