Robert's rules of good gaming
Specifically, pen & paper role-playing games.
- GM: Listen to your players. Use their knowledge. Ask them to make
suggestions.
- Give the GM the benefit of the doubt. It's a tough job he has taken on.
If you think you can do better, he'll likely be glad to create a PC.
- GM: Say, "Yes!"
- The GM chooses the system.
- When a rule seems silly, figure out why the designers & playtesters
didn't think it was silly.
- Choose the system that is closest to what you want, & house rule
the rest.
- GM: Do not silence a player whose character is absent. That player
should be free to give the other players advice on how to play their
characters. (I don't care if you call it metagaming. I think silencing
the player is the real metagaming.)